Sunday, May 24, 2020

The Rise Of Video Games Essay - 2245 Words

The Rise of Video Games Information technology develops with rapid speed every year. This leads to the innovation in video games technology in many aspects such as: graphic, gameplay, sound, the story of the game, etc. Therefore, video games become a very popular way to entertain for many people, from children to adults, especially well-developed games with stunning graphics and vivid sound. We are living in a society where even a baby can play games on an iPad. Furthermore, video game influences on human behavior is a very controversial topic which has been abundantly studied and researched. Every student of University of Houston-Clear Lake (UHCL) may have played video games one time in their life. Some students played video games on computers, other students play them on smartphones or tablets, and the others played on consoles. However, some UHCL students gave up on playing video games because they think video games have no benefit and are waste of time. Moreover, some of them also think that playing vid eo games might have negative influences on their behaviors. This might be because of many blockbuster video games in recent years, for example, Grand Theft Auto V, Fallout 4, or The Witcher 3 contain a lot of violent materials. Contrary to common thinking, video games actually have many benefits instead of being harmful to players. With the booming of the video game industries and video games become more popular in our society, understanding the advantages of video gamesShow MoreRelatedReaching the Next Level: The Rise of Video Game Popularity688 Words   |  3 Pages The video game industry has grown into a colossus of today’s business world over the past forty-three years. Constantly adapting to the changing market, in order to make a profit off of a popular form of entertainment, the video game industry is continually expanding. But, two very important questions, about the industry, exist: Why has the industry become so popular, and where will that popularity lead? By the trend that the industry has shown video game popularity is due in part to the industry’sRead MoreVideo Games And The Video Game1301 Words   |  6 Pages The 2000’s and 2010’s has become the most transformative age for video games and the gamers who make them popular. Within the last 15 years the amount of gaming devices in homes has risen to eighty-eight percent. This is a large leap from where the original â€Å"Brown Box† console created by Ralph Baer in nineteen sixty-seven, but video games didn’t just go through a cut scene and magically appear in everyone’s homes. They have had it rough from lawsuits, heavy competition between companies, and evenRead More Video Games Violence Essay1580 Words   |  7 Pageschild has played video games once in their lives. 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They make us want to scream in anger and punchRead MoreAre Violent Videogames the Trigger to Extremely Violent Acts?1158 Words   |  5 Pagesbehind this massacre, it was fo und out that the shooters had spent a lot of time playing violent video games. The question that has been asked by many is â€Å"Do violent video games cause violence in real life?† The answer is yes. They do cause violence in real life, but not to the extent publicized. Many different studies and experiments have shown varying results. Most say that violence in video games does cause violent behavior. However, it is too simplistic to create a direct link to violence becauseRead MoreViolence And Violence Among Children901 Words   |  4 Pagesthat has become common place in society. Adolescent perpetrating violent crimes has been on the rise as is evident with the number of shootings and physical altercations in recent years. Many have tried to identify what is causing this increase in violence among children. The growing problem of violence and aggressive behavior in society is speculated to be credited in part to the rise of violent video games. Background Over the past few decades the average person’s daily routine has changed drasticallyRead MoreVideo Games Effect On Today s Adolescents839 Words   |  4 PagesAre video games having a negative effect on today’s adolescents? For most teens, video games can be a fun way to escape reality. How do video games impact us? Are video games having a positive or a negative effect on today’s adolescents? Spending too much time playing video games leads to escalating rates of teen violence, obesity and declining grades. Violence, which also includes bullying, among teens has been on the rise for years, Watch the local evening news and you will most likely hearRead MoreThe Advantage of Video Games1280 Words   |  6 PagesGood Video Games are entertaining, interesting, and just plain old fun, but many believe that they are poison to the minds children, teens and even adults. Through studies, scientist and psychologist have determined the exact opposite and that video games actually strengthen your brain and help balance emotions. Since the rise of Electronic gaming, parents have feared video games were damaging the foundation of influence they have tried to build unto their children. Over the time that video gamesRead MoreEssay on Persuasive Speech Against Video Games978 Words   |  4 PagesThesis: The rise of the video game has had many negative effects on children. INTRODUCTION Attention-getter: Whenever I look out from my window at home, nothing but memories come back to me. The house three doors down was the unsuspecting target of the foul balls we would hit when we use to play home run derby. Or my basketball hoop which held many world championships between me being the bulls and my friends being that year’s runner up. In the park across the street, I ended up blackmailingRead MoreVideo Game : The Cause Of All The Worlds Violence1265 Words   |  6 PagesMelo-Thaiss CUL120YA 18 March, 2015 Video Game – The Cause of All the Worlds Violence Every few years when an unfortunate school shooting takes place in North America, we see headlines all over the news about how violence in video games were the cause of these incidents. The troubled person or persons who performed this act played video games. The media and outraged parents around the world, use games like Grand Theft Auto or Call of Duty as the scapegoats of the video game industry. However today, current

Wednesday, May 13, 2020

The Bible Of Luke And Mark - 1565 Words

Throughout the books of Luke and Mark, there are several different views on the life of Christ. In both, Christ is portrayed as a teacher who gives out advice as well as a miracle worker. And, in both, Christ eats the Last Supper, and is left by Peter when in captivity and dies on the cross, simply to be resurrected. Though there are many similarities, there are several places where they differ. Mark fails to include detail about the birth of Christ, whereas, Luke has detailed descriptions of Christ as a child. After reading the book of Mark, it is rather hard to come up with a character for Christ, but secretive and mysterious seems to fit well. Throughout the book of Mark, Christ worked miracles for families then proceeded to tell them†¦show more content†¦In contrast, Luke provides a lot of detail around Christ’s birth as well as his childhood. Luke also develops Mary and Joseph as the parents of Christ. In addition, Luke portrays Christ to be thirty years old when he begins his ministry in Luke. Luke is filled with healing and acceptance of those who were held down by poverty and oppression. Throughout the book of Luke, Christ seems to focus more on the less fortunate so to speak. Christ frequently says â€Å"Blessed are you who are poor, for yours is the kingdom of God. Blessed are you who are hungry now, for you will be filled. Blessed are you who weep now, for you will laugh† Christ is portrayed to be kind and well giving to those who are in need but he seems to be hostile to those who are rich and well fed. Overall, Luke and Mark have similar views on the life of Christ but they have many more different views on Christ. In the book of Mark, Christ is portrayed as one who is secretive because he is often times trying to keep secrets and he is trying to hide the truth from others, whereas, in the book of Luke it tells of the origins, birth, ministry, death, and resurrection of Jesus Christ. One of the most often thought about name changes in the bible is Saul to Paul. Many people think that God was the reason behind this name change. Though he changed Simons

Wednesday, May 6, 2020

Defining Diversity the Evolution of Diversity Free Essays

DEFINING DIVERSITY: THE EVOLUTION OF DIVERSITY by Camille Kapoor 1. INTRODUCTION: WHAT IS DIVERSITY? The concept of diversity encompasses acceptance and respect. It means understanding that each individual is unique, and recognizing our individual differences. We will write a custom essay sample on Defining Diversity: the Evolution of Diversity or any similar topic only for you Order Now These can be along the dimensions of race, ethnicity, gender, sexual orientation, socio-economic status, age, physical ability, religious beliefs, political beliefs, or other ideologies. It is the exploration of these differences in a safe, positive, and nurturing environment. It is about understanding each other and moving beyond simple tolerance to embracing and celebrating the rich dimensions of diversity within each individual (cited from http://gladstone. uoregon. edu/~asuomca/diversityinit/definition. html). 2. PURPOSE OF THE PAPER This research paper was conducted to see the evolution of diversity definition across the industry, specifically in hospitality industry. This qualitative research use Diversity Task Force study which conducted in 2001 to confirm the definition of diversity, whereby diversity can be concluded as â€Å"all characteristics and experiences that define each of us as individuals† (Kapoor, 2011). On top of that, the purpose of this study is: †¢ to illustrate the emergence of diversity concept into management discussions, †¢ to discuss how the definition of diversity has broadened over time to become more inclusive, †¢ to present current concerns with a broad-based diversity definition, †¢ to put forth researcher’s own definition of diversity (Kapoor, 2011) . DISCUSSION ON FINDINGS 3. 1 The Emergence of Diversity Concept into Management Discussions Based on the researcher’s findings, the entrance of diversity concept into management discussions was traced as early as 1978 based on Supreme Court Case of Regents of Universiy of California v. Bakke. In 1987, report by Hudson Institute kno wn as Workforce 2000 stated that women, blacks, Hispanics and immigrants would make up 85 percent of new job seekers by the year 2000. In addition, this study also pointed out, â€Å"more and more individuals are likely to work with people who are demographically different from them in terms of age, gender, race and ethnicity†. The formulation of 1964 Civil Rights Acts, Executive Order 11246 and Equal Employment Opportunity Commission (EEOC) in 1965 made it illegal for companies to discriminate in the hiring or managing employees on the basis of race, colour, religion, sex or national origin. It is also requires organization to take affirmative action to overcome past patterns of discrimination. In the following year, the protected classes expanded to include white women, veterans, people over the age of 40 and people with physical or mental disabilities. In 1990’s, researchers began promoting the â€Å"business case† for diversity; as part of the reaction of observation that more diverse workforce can enhance the overall business. Then, managing diversity become one of the economic interest and companies were warned that a failure to effectively manage their diverse workforce would lead to poor performance or even place the company’s image at risk. In late 1990s, the recognition that diversity is a reality can be seen and that a company’s successes rely on their ability to effectively manage their workforce diversity. Managing diversity focuses on understanding people as individuals, rather than making assumptions about the needs and potential of individuals based on whether that person is of a specific gender or ethnic group. Managing diversity could also be understood as an equality strategy because it claimed to be able to recognize employee’s differences, while ensuring â€Å"that policies and procedures did not treat them inequitably†. The above emergence on diversity concept further confirmed by Hanappi-Egger and Ukur (2011) in below summary table of National forms of diversity management. This research summarizes the evolution or evolvement of diversity management cross the world. Table 1: National Forms of Diversity Management |Mobility of diversity management across borders | |Concept |Affirmative action |Equal Employment |Diversity management |Business case for diversity | | | |Opportunities | |management | |Year of Inception Mid 1960s and early 1980s |Mid 1970s to early 1990s |1983 to 1990s |1990 | |Countries that adopted |USA 1961 |USA, Canada, UK, Australia, |1983-1990 in the US |1990-USA | | |South Africa 1998 |South Africa |1997 in the UK |2004-Australia | | |Kenya 2007 | |1998 in the South Africa | | | | | |1999 in Australia | | | | | |2000 in Europe | | | | | |2003 in Asia | | |Intended beneficiaries |Blacks, women, Hispanics, |Women, racial minorities, |White able-bodied males, |Corporate organizations | | |native Americans, Asians |persons with disabilities, |also non-traditional | | | | |aboriginal people |employees | | |Focus |Numerical representation, |Barrier elimination, |Learning about others i. |Business and strategic | | |hiring compliance |numerical representation, |those who are different |advantage | | | |reporting | | | |Cultural value |Remedy past wrongs |Egalitarianism, meritocracy |Inclusiveness, respect for |Business advantage | | | | |difference | | |Intended value |Representative workforce at |Fair employment policies and|Awareness of difference; |Business profits | | |all levels; access to |practices; improved |improved interpersonal and | | | |employment for disadvantaged|representation; supportive |intergroup communication; | | | |groups |climate |human relations, skills; | | | | | |attitude change | | Source: Adopted from Hanappi-Egger and Ukur (2011); data obtained partly from Kelly/Dobbin (1998) and Agocs/Burr (1996) 3. 2 How the Definition of Diversity Broadened Over Time According to this research, there were two general approaches to understand workforce diversity being developed in mid-2000s as below: †¢ Narrow View – define diversity only as it related to equal employment opportunity and affirmative action; focusing on recruiting and hiring a group of people of particular races, genders or cultures. †¢ Broad View – define diversity as a concept which includes every way in which people can differ; attempts to maximizing the potential of all employees in direct benefit to the organization. However, the above definition of diversity further expanded when Diversity Task Force conducted a study in 2001 which emphasize on: †¢ The importance of including secondary dimensions of an individual into the diversity definition such as communication style, work style, organizational role/level, economic status, and geographic origin; besides only focusing on primary dimensions such as race, ethnicity, gender, age, religion, disability and sexual orientation. †¢ The focus on people with non-visible differences such as sexual orientation. However, the focus is more on how their thinking styles, problem solving approaches, experiences, competencies, work habits, and management style can contribute to diversity evolution. †¢ The importance to include diversity dimensions which relevant to workplace such as educational background, work experience, job status, tenure, learning style, and personality type. †¢ The differences even within the particular group. All the above evolution in diversity definition further supported and expanded in The Four Layers of Diversity dimensions by Gardenswartz and Rowe (2003). Compared to Narrow View and Board View approached established in mid-2000s to define diversity, The Four Layers of Diversity explained below dimensions in defining diversity: †¢ Personality – deals with the stable set of characteristics that establishes ones identity †¢ Internal Dimension – represents characteristics that strongly influence people’s attitude, perception and expectations of others. These include factors such as age, gender, race, sexual orientation, or ethnicity †¢ External Dimension – represents personal traits that we can exert control or influence over. They include factors such as income, personal and recreational habits, religion, education, work experience, appearance, marital status and geographical location †¢ Organizational Dimension – represents factors pertaining to the organization itself and includes work field, division or unit, seniority, union affiliation, management status and functional level. (Hanappi-Egger and Ukur, 2011) 3. 3 Current Concerns With a Broad-based Diversity Definition This research also highlights some concerns pertaining to broad-based diversity definition in current environment: †¢ Difficulty to implement diversity initiatives lead to dissatisfaction among employees in the organization. Broad definitions of diversity can â€Å"obscure issues of intergroup inequality† because the management put more focus on â€Å"managing individual differences that might contaminate intergroup relations. †¢ Promotions on diversity programs is yet to prove its effectiveness; especially in diversity training. The result of the research conducted before were still ambiguous in its conclusions. †¢ Initial intention of the management to adopt a more broadly defined approach to diversity management become a problem when employee perceive it as management is dealing with individual differences rather than equity. †¢ The â€Å"upbeat naivety† of the diversity paradigm may fail to acknowledge past discrimination and therefore may prevent organizations from preventing future discrimination and racism stated that the organization should acknowledge the cultural and social diversity of where the organization exists; so that the management able to develop proper and suitable diversity initiatives. 4. Researcher’s Own Definition of Diversity as Conclusion Based on the study conducted, the researcher concludes that the finding is able to confirm the definition of diversity as per The Diversity Task Force’s definition that is â€Å"all characteristics and experiences that define each of us as individuals†. However, the researcher has highlighted some concerns with broad definition of diversity; that discrimination might appear unintentionally as a result of primary and secondary dimensions of diversity. Further, it is also emphasized the importance of recognizing that individuals with similar primary dimensions may have very different secondary dimensions. How to cite Defining Diversity: the Evolution of Diversity, Papers

Monday, May 4, 2020

Developing a Professional Resource Samples †MyAssignmenthelp.com

Question: Discuss about the Developing a Professional Resource. Answer: Introduction to the resource: Digital culture is becoming dominant on different factors of life. These factors includes health, education, tourism etc. in this research we will discuss digital culture in education sector. Many industries in all over the world are actively adopting digital culture in their organization. This culture helps in identifying the transparency of work that is being done. Digital culture in education has provided ease to the work. The work that has been submitted through digital culture usually has fewer issues. Digital culture in this era is nonetheless than a blanket concept where the combination of technology and internet has influenced the lives of people. All are dependent on the digital culture for effective and efficient performance. Candea(2010) highlighted the significance of digital culture in ones life since years, and the increasing trend in various industries. So, the industries are continuously adopting and accepting the influence of digital arena(Savege, Ruppert, Law, 2010). The work of Freudenberg, Cameron, Brimble(2011) supported that this era has urged the students to adopt digital culture as means of their education to facilitate them with unlimited information within a click and maintain the quality too with effective time usage. Students acquiring professional knowledge have dire need to acquire authentic information free from th e plagiarism. Though literacy can be defined as the ability to write and learn but on broader terms it is the societal and communiqu practice pooled among groups of individuals.(Elmborg,2012). The term copyright literacy emerged with the increasing usage of technology to gain information, conduct and abilities and eliminate propagation of content in the digital era. Leaffer(2010) highlighted that Copyright laws have attempted to match the fast pace of technological advancement to reduce the breach of content. Digital culture has invaded the lives of learners through many gateways like various learning management systems, copyright literacy, mobiles usage, social media applications like Facebook, watssapp, twitter and Google reader. Gravelence(2010) attempted to discourse its impact on education. Digital culture has extremely affected the lives of the students who are not efficient and productive enough without the usage of this prevailing culture in the society. It is the demand of society that the students should be vigilant enough to adopt the changing patterns of education in this era(Purcell, Buchanan, Friedrich,2013). It made the learners realize that Collon (2013) points out the changing forces as worldwide economy, rational science coming, study of the scientific exploration, and new education trends such as implementation of technology and common impact on others. Need for trial resource: Learners with proper understanding and crystal clear ideas with deep and profound knowledge of the subjects provide quality work that is free from plagiarism. The students do not need to copy the contents of the original books or works of the writers. Their detailed study assist them to present a writeup free from any material linking to someone else. Their research works are complete package of current research on the given topic with the help of previous related materials and the loop ends find while the course of study for research works. Their findings must be originals and not copied stuff of previous researchers. The research work free from plagiarism embarks its originality and also reminds one of the researchers ethics to abide by rules and regulations observed legally while the research work conducted. It is obvious that the copyrights reserves the rights of writers and originals and refrains the researchers to copy the protected material from the relevant research articles, journals or books. Jacob (2016) identified that the lack of knowledge is a big issue and can lead to infringement, further, it creates ambigious ideas in the researchers minds that the copyright materials will provide them with the copied materials. Thus, inculcating fear of breach in them and preventing them to underutilize the easily available materials. Therefore the parents and teachers need to devise strategies to enforce proper usage of the faculty of digital culture to promote adequate acquiring of knowledge and usage of available material within the prescribed limits. Resource Trial: Research Design conducted by researchers globally is bifurcated into two types; quantitative research design and qualitative design research. While, few of the researchers use both quantitative and qualitative research design. Qualitative research design uses qualitative input that is collected through the secondary source that is the past literature, interviews and observations. Primary research and exploratory research implies qualitative research, it further aids in the clear understanding of the scenario with realistic reasons and explanations. While the quantitate research focuses on the numeric data collected through the questionnaires, providing statistical output with the hypothesis tests quantitative research design (Marczyk, DeMatteo and Festinger, 2005). The following research is based on the quantitative research design conducted to collect the basic input from the respondents and it will be statistically analyzed. The researcher was assisted in the quantitative research to test the hypothesis with the collection of statistical input through questionnaires.. This research is conducted through the collection of primary data which will further generate the essentials required to conduct new research. The primary data is collected when the respondents customers of Kuala Lumpur were targeted to answer the questionnaire provided. The questionnaires were paper pencil questionnaires where random selection of the people on was preferred while few were questionnaires were web based and filled on internet. The data collected is used to trace back to the whole lot of consumers who are using the digital technology with and without copyright laws.10 respondents from educational institute were selected as samples to gather data and conduct further research. The respondents were various individuals of different age groups , targeted on gate and in school premises. The resource of digital technology was implemented in the educational institutions with the prototype to target group of bigger audience. The resource was welcomed by many individuals but was shown reluctance when copyright laws were implemented on it. Researched was targeted on 10 individuals who were working in various capacities in educational institute The non-random sampling technique provided the researcher to achieve the fair and just and exact answers of the respondents in the allotted time period. So it was adapted and 10 random individuals were targeted to give valuable feedbacks after using the digital culture with and without copyright policies. The resource: A researcher is able to specify the criteria of data collection through a proper sample size by appropriate utilization of the resources (Kumar and Phrommathed, 2005). Following research is conducted by targeting 10 customers to highlight the importance of copy right laws and insure proper implementation in the offices and institutes. The sample size assisted considerably the researcher to conduct the research in limited time and with by targeting the random respondents comprising of gender, males and females customers. The data for this research is collected with the help of well-structured research instrument called questionnaire. The items (questions) in the questionnaires are composed with the help of secondary data presented in the literature reviews which helped to create a question to collect the response. The researcher used same questionnaires for the individuals who are using the digital culture with and without copyright laws. Ethical considerations are the main component of a fair and just survey conducted for collection of data while designing and conducting trial. Ethical issues being the major component of acceptable trial are worthy enough to be considered by the researchers to target the right correspondents who will assist in the findings of result. The research did not exert illegal pressure on the correspondents to derive results favoring the researchers research findings. They neither did not compel the individuals to fill the questionnaire to derive favorable results nor misguided them to fill favorable responses. In fact the customers at gate or inside school based had free consent to fill the questionnaire according to their will and wishes. While researchers have adapted defined ethical boundaries for research to provide data and results free from manipulation so researchers have derived fair results free from contamination to blur the true findings. Moreover, great emphasis was laid on the s ecurity, determinants of confidentiality, autonomy, anonymity of the respondents and confidential matters of customers so for this, their private information is not displayed or mentioned in the reports. Feedback from the parents, teachers and students who were fellow beings was source of improvement. It was listened as the providers were wrong and implanted as they were right. This made them realize the efforts put in for copyright implementation. The principals are provided an easy way to access their sub ordinate teachers monitoring and devise their strategies accordingly well before time to reduce chances of future losses , disloyalties and preachments. Technology in this era has enabled the principals to have a check and balance of their teachers efforts that whether they are performing up to mark our not. Their coming and leaving time can also be checked these days with various machines installed at institutes. Digital culture has effortlessly entered the premises of institutions and made them its dependents. Institutions need digital culture also for its written works to be written and prepared solely be the teachers and parents along with students instead of copied from copy right materials. Monitoring: The survey shows Park(2009) that this era has urged the students to adopt digital culture as means of their education to facilitate them with unlimited material within a click and maintain the quality too with effective time usage. Students acquiring professional knowledge have dire need to acquire authentic information free from the plagiarism. They need to have access to the right knowledge of the desired fields(Lai,2011). Their works should be model of originality and excellence of the water in providing research free from plagiarism. Though the click has made the researchers life easy that browsing the write articles may provide them with quality material but they will face many cons of the digital culture too. With the advancement of technology and innovations, many problems may arise too. Worldwide learners are enforced to adopt the technology for the time saving and quality work purpose but it has also provided an opportunity for those learners who find it hard to research, bo ost up their skills and then work to produce original work(Miller,2011). Instead, they find it much easier just to open some research papers, copy from them and paste. This technique limits their abilities and make them under confidence as they are reluctant to utilize their capabilities fully effectively and efficiently. They do not rely on their knowledge instead find easier to rely on others. This gives birth too many dependent citizens of the society instead of independent citizens who can be more productive and fruitful for themselves and society as a whole. Same point is discussed in the work of Pireddu (2011), who presented the idea that the generation X or futuristic generation is more inclined to shortcuts in their lives, and few among them are ready to invest their time or work on individual basis. The demand of needs to be catered ignited the innovation and modes of technology such as mobiles, internets, laptops, tablets and computers. The young generation need to realize that they need to use the technology for their betterment with the limitation of privacy of content, so their research work may be valid and up to the mark. It should meet the standards of plagiarism check so that it cannot be rejected which will be complete wastage of time and money. Though, Charania and Davis (2016) described the young generation as work oriented and eager to learn new ways of acquiring quality education. Developing an ethical value towards a copyright literacy hence makes the upcoming generation the major players of thinking and influencers even to other perspectives of digital philosophy that have a direct or indirect impact on education. Education sector needs to intervene and devise such policies that students must adopt ethically while doing the research work and to abstain from negative works. The players of education sector are entitled to gain skills that will be preserved in their minds for their lifetime, not matter of few research works and majors of t heir study. Their skills should be attained with the motive to enhance their capabilities in all the aspects of life. It should not be confined to limited subjects. During the course of study learners are engage in continuous process of learning through presentations and research works. Once, abide by copyright laws , it will be beneficial for the students primarily as they will work independently with quality work taking help from the provided materials , not completely relying on them. Education sector should make sure that students are made very well aware of the importance of copyright policies on education system. Spector (2016) suggested that the technology and the digital culture have remained very practical as endowing education convalescence characteristics that need a thorough consideration and assessment by the worldwide education savers and policy makers. SoIt is for these causes, it is essential that the attention of learners to be monitored on collective methods and activities involved in the media mingled with technology. In other sense, right to use and usage of issued information by other creators and writers through the technological products should be assumed serious offence by the educators in the process of learning and using the material as described by the right rules and regulation of copyright works as described by Jacobs(2016).Parents supported the copyrights under the above and below mentioned reasonings. The adoption of technology should only be done on primary motive of blending old education system with the colors of technology to reap maximum benefits from educational works. The technology should be used rightly as described by law of copyrights. It should not be to violate the rights of owners or writers. Instead due help should be taken from their works, with the real respect they deserve for their efforts. The survey of copyright was done for educational purpose but it has broader prospective and cater a larger group of individuals to provide with better findings. Moreover, the age group targeted was also limited and needed to focus bigger age group. Summary: To conclude, it is mandatory for the educators to blend the system of education with the right colors of technology to create learners not copiers. As suggested by Xiao-Liang Shen,Christy M. K. Cheung,Matthew K. O. Lee(2013) the system should evolve in them the instincts of research from the complete package of information . wiki not just copying from the source to complete their work on time, compromising the quality and achieving a big failure in terms of rejection of research work. They should know to obey the policies of copyright laws of Wiki and abide by them realizing its importance. Nonetheless, obviously respecting the creator or writer too for its useful work. It is very essential for the educators to adopt various patterns in the course of learning but it should be for the purpose of facilitating their research. They should know to maintain the originality of the articles from the wiki intact. Their works should be based on merely their efforts . the professional studies c annot be completed without the researches but they should abide by the copyright laws as argued by Shavell(2010). Though the enforcement of these laws, would look difficult for the learners as it will kill their time by writing new with changing fonts but in the long run as anticipated by teachers and parents, it will be beneficial for their own cause, as they will acquire lifetime skills of various fields . knowledge acquire through copying will be of no great help for the educators because it will be temporary. The educators should realize the importance of wiki as source of information only and so they should invest time and efforts accordingly to reap the desired results as per the standards of their profession. They should not waste their time in short cuts and for the time being it will really save their time, but in the long run they will realize that their efforts are wasted and time too. They should use the wiki as an encyclopedia of great knowledge to help in research but its usage should be confined to its rights. References: Buckingham, D. (2013). Beyond technology: Children's learning in the age of digital culture. John Wiley Sons. Candea, M. (ed.) (2010) The Social after Gabriel Tarde: Debates and Assessments, London. Carty, V. (2010). New information communication technologies and grassroots mobilization. Information, Communication Society, 13(2), 155-173. Charania, A. a., Davis, N. n. (2016). A Smart Partnership: Integrating Educational Technology for Underserved Children in India.Journal Of Educational Technology Society,19(3), 99-109. Charbonneau, D.H (2014). A short History of Copyright; The genie of information. 34 (1), 1-38. Collon, M. (2013) The Laws of the Market, Oxford: Blackwells. Elmborg, J. (2012). Critical information literacy: Definitions and challenges. Transforming information literacy programs: Intersecting frontiers of self, library culture, and campus community, 64, 75-80. Gravelene, J, D (2010). Launching a successful copyright education program Coll. Udergraduatr Libr. 18 (1), 92-96 Jacobs, H. h. (2016). Collaborative Teaching and Digital Visualization in an Art History Classroom.Visual Resources Association Bulletin,43(2), 1-11. Kumar, S., Phrommathed, P. (2005). Research methodology (pp. 43-50). Springer US Lai, K. W. (2011). Digital technology and the culture of teaching and learning in higher education. Australasian Journal of Educational Technology, 27(8). Leaffer, M. A. (2010). Understanding copyright law. LexisNexis. Livingstone, S. (2012). Critical reflections on the benefits of ICT in education. Oxford review of education, 38(1), 9-24. Marczyk, G., DeMatteo, D., Festinger, D. (2005). Essentials of research design and methodology. John Wiley Sons Inc. Miller, V. (2011). Understanding digital culture. Sage Publications. Park, S. Y. (2009). An analysis of the technology acceptance model in understanding university students' behavioral intention to use e-learning. Educational technology society, 12(3), 150-162. Pireddu, M (2011). Education as a dying and outdated system: McLuhan Galaxy Conference Routledge. Purcell, K., Buchanan, J., Friedrich, L. (2013). The impact of digital tools on student writing and how writing is taught in schools. Washington, DC: Pew Research Center. Savage, M. (2010) Identities and Social Change in Britain since 1940: the politics of method, Oxford: Oxford University Press Savege, M., Ruppert, E., Law, J (2010).Digital Devices: nine theses, Journal of Socio-Cultural Change, 49 (86), 1-38. Shavell, S. (2010). Should copyright of academic works be abolished?. Journal of Legal Analysis, 2(1), 301-358. Shen, X. L., Cheung, C. M., Lee, M. K. (2013). What leads students to adopt information from Wikipedia? An empirical investigation into the role of trust and information usefulness. British Journal of Educational Technology, 44(3), 502-517. Spector, J. m. (2016). Ethics in educational technology: towards a framework for ethical decision making in and for the discipline.Educational Technology Research Development,64(5), 1003-1011.Understanding Media, Today. Education Conference Proceedigs. Barcelona Urry, J (2010) Mobile Methods, London: Routledge.